Research Catalog
What video games have to teach us about learning and literacy
- Title
- What video games have to teach us about learning and literacy / James Paul Gee.
- Author
- Gee, James Paul.
- Publication
- New York : Palgrave Macmillan, 2007.
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Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Not available - In use until 2024-07-18 - Please for assistance. | Text | Use in library | JFE 08-1021 | Schwarzman Building - Main Reading Room 315 |
Details
- Description
- 249 p.; 24 cm.
- Subject
- Bibliography (note)
- Includes bibliographical references (p. [229]-239) and index.
- Contents
- Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
- Call Number
- JFE 08-1021
- ISBN
- 1403984530
- 9781403984531
- OCLC
- 172569526
- Author
- Gee, James Paul.
- Title
- What video games have to teach us about learning and literacy / James Paul Gee.
- Imprint
- New York : Palgrave Macmillan, 2007.
- Edition
- Rev. and updated ed.
- Bibliography
- Includes bibliographical references (p. [229]-239) and index.
- Research Call Number
- JFE 08-1021