Research Catalog

What video games have to teach us about learning and literacy

Title
What video games have to teach us about learning and literacy / James Paul Gee.
Author
Gee, James Paul.
Publication
New York : Palgrave Macmillan, 2007.

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StatusFormatAccessCall NumberItem Location
TextUse in library JFE 08-1021Schwarzman Building - Main Reading Room 315

Details

Description
249 p.; 24 cm.
Subject
  • Video games > Psychological aspects
  • Learning, Psychology of
  • Visual literacy
  • Video games and children
Bibliography (note)
  • Includes bibliographical references (p. [229]-239) and index.
Contents
Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
Call Number
JFE 08-1021
ISBN
  • 1403984530
  • 9781403984531
OCLC
172569526
Author
Gee, James Paul.
Title
What video games have to teach us about learning and literacy / James Paul Gee.
Imprint
New York : Palgrave Macmillan, 2007.
Edition
Rev. and updated ed.
Bibliography
Includes bibliographical references (p. [229]-239) and index.
Research Call Number
JFE 08-1021
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