Research Catalog

Videogames and art

Title
Videogames and art / edited by Andy Clarke and Grethe Mitchell.
Publication
Bristol : Intellect, 2013.

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StatusFormatAccessCall NumberItem Location
TextUse in library JQE 16-517Schwarzman Building - Art & Architecture Room 300

Details

Additional Authors
  • Clarke, Andy (Writer on video games in art)
  • Mitchell, Grethe
Description
vii, 442 pages : illustrations; 23 cm
Summary
The contributions in this volume position videogame art as an interdisciplinary mix of digital technologies and more traditional art forms.
Subject
  • Video games in art
  • Video games > Design
  • Computer art
  • Computer graphics
Note
  • Originally published: 2007.
Bibliography (note)
  • Includes bibliographical references.
Contents
From appropriation to approximation / Axel Stockburger -- Meltdown / Rebecca Cannon -- Videogames as literary devices / Jim Andrews -- High-performance play : the making of machinima / Henry Lowood -- "Cracking the maze" : curator's note / Anne-Marie Schleiner -- Two interviews with Brody Condon / Andy Clarke -- In conversation fall 2003 and spring 2012 : interviews with Joseph DeLappe / Jon Winet -- Figures in a landscape : in conversation with Gibson/Martelli (igloo) / Grethe Mitchell -- The idea of doing nothing : an interview with Tobias Bernstrup / Francis Hunger -- Staying in to play : the works of John Paul Bichard / John Paul Bichard -- An interview with Eddo Stern / Andy Clarke and Grethe Mitchell -- The isometric museum : the Sim Gallery online project (an interview with curators Katherine Isbister and Rainey Straus) / Jane Pickard -- The evolution of a GBA artist (2004) / Paul Catanese -- From fictional videogame stills to time travelling with Rosalind Brodsky, 1991-2005 / Suzanne Treister -- Virtual retrofit (or what makes computer gaming so damn racy?) / M.A. Greenstein -- Perspective engines : an interview with JODI / Francis Hunger -- How independent game development looked in 2002 (an interview with Julian Oliver and Kipper) / Melanie Swalwell -- Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Nina Czegledy and Maia Engeli -- Should videogames be viewed as art? / Brett Martin -- Some notes on aesthetics in Japanese videogames / William Huber -- The computer as a dollhouse (excerpts) / Tobey Crockett -- Networking power : videogame structure from concept art / Laurie Taylor -- Fan art as a function of agency in Oddworld fan culture / Gareth Schott and Andrew Burn -- Will computer games ever be a legitimate art form? / Ernest W. Adams.
Call Number
JQE 16-517
ISBN
  • 9781841504193
  • 184150419X
OCLC
828417298
Title
Videogames and art / edited by Andy Clarke and Grethe Mitchell.
Publisher
Bristol : Intellect, 2013.
Edition
Second edition.
Type of Content
text
still image
Type of Medium
unmediated
Type of Carrier
volume
Bibliography
Includes bibliographical references.
Local Note
COLLECTION OF NEW PAPERS ON INTERSECTION OF TRADITIONAL ARTFORMS & DIGITAL TECHNOLOGIES. B&W.
Added Author
Clarke, Andy (Writer on video games in art), editor.
Mitchell, Grethe, editor.
Research Call Number
JQE 16-517
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