Research Catalog
Videogames and art
- Title
- Videogames and art / edited by Andy Clarke and Grethe Mitchell.
- Publication
- Bristol : Intellect, 2013.
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Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person. | Text | Use in library | JQE 16-517 | Schwarzman Building - Art & Architecture Room 300 |
Details
- Additional Authors
- Description
- vii, 442 pages : illustrations; 23 cm
- Summary
- The contributions in this volume position videogame art as an interdisciplinary mix of digital technologies and more traditional art forms.
- Subject
- Note
- Originally published: 2007.
- Bibliography (note)
- Includes bibliographical references.
- Contents
- From appropriation to approximation / Axel Stockburger -- Meltdown / Rebecca Cannon -- Videogames as literary devices / Jim Andrews -- High-performance play : the making of machinima / Henry Lowood -- "Cracking the maze" : curator's note / Anne-Marie Schleiner -- Two interviews with Brody Condon / Andy Clarke -- In conversation fall 2003 and spring 2012 : interviews with Joseph DeLappe / Jon Winet -- Figures in a landscape : in conversation with Gibson/Martelli (igloo) / Grethe Mitchell -- The idea of doing nothing : an interview with Tobias Bernstrup / Francis Hunger -- Staying in to play : the works of John Paul Bichard / John Paul Bichard -- An interview with Eddo Stern / Andy Clarke and Grethe Mitchell -- The isometric museum : the Sim Gallery online project (an interview with curators Katherine Isbister and Rainey Straus) / Jane Pickard -- The evolution of a GBA artist (2004) / Paul Catanese -- From fictional videogame stills to time travelling with Rosalind Brodsky, 1991-2005 / Suzanne Treister -- Virtual retrofit (or what makes computer gaming so damn racy?) / M.A. Greenstein -- Perspective engines : an interview with JODI / Francis Hunger -- How independent game development looked in 2002 (an interview with Julian Oliver and Kipper) / Melanie Swalwell -- Medieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / Nina Czegledy and Maia Engeli -- Should videogames be viewed as art? / Brett Martin -- Some notes on aesthetics in Japanese videogames / William Huber -- The computer as a dollhouse (excerpts) / Tobey Crockett -- Networking power : videogame structure from concept art / Laurie Taylor -- Fan art as a function of agency in Oddworld fan culture / Gareth Schott and Andrew Burn -- Will computer games ever be a legitimate art form? / Ernest W. Adams.
- Call Number
- JQE 16-517
- ISBN
- 9781841504193
- 184150419X
- OCLC
- 828417298
- Title
- Videogames and art / edited by Andy Clarke and Grethe Mitchell.
- Publisher
- Bristol : Intellect, 2013.
- Edition
- Second edition.
- Type of Content
- textstill image
- Type of Medium
- unmediated
- Type of Carrier
- volume
- Bibliography
- Includes bibliographical references.
- Local Note
- COLLECTION OF NEW PAPERS ON INTERSECTION OF TRADITIONAL ARTFORMS & DIGITAL TECHNOLOGIES. B&W.
- Added Author
- Clarke, Andy (Writer on video games in art), editor.Mitchell, Grethe, editor.
- Research Call Number
- JQE 16-517