Research Catalog

Mixed realism videogames and the violence of fiction

Title
Mixed realism [electronic resource] : videogames and the violence of fiction / Timothy J. Welsh.
Author
Welsh, Timothy J., 1980-
Publication
Minneapolis : University of Minnesota Press, 2016.

Available Online

  • Available from home with a valid library card
  • Available onsite at NYPL

Details

Description
1 online resource (x, 206 pages) : illustrations.
Series Statement
Electronic mediations ; 50
Uniform Title
Mixed realism (Online)
Alternative Title
Mixed realism (Online)
Subject
  • Violence in video games
  • Video games > Psychological aspects
  • Violence in literature
Bibliography (note)
  • Includes bibliographical references (pages 175-199) and index.
Access (note)
  • Access restricted to authorized users.
Contents
Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: Call of duty: modern warfare 2 -- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption.
LCCN
2016003059
OCLC
ssj0001742661
Author
Welsh, Timothy J., 1980-
Title
Mixed realism [electronic resource] : videogames and the violence of fiction / Timothy J. Welsh.
Imprint
Minneapolis : University of Minnesota Press, 2016.
Series
Electronic mediations ; 50
Bibliography
Includes bibliographical references (pages 175-199) and index.
Access
Access restricted to authorized users.
Connect to:
Available from home with a valid library card
Available onsite at NYPL
View in Legacy Catalog