Research Catalog
Computer game worlds
- Title
- Computer game worlds / Claus Pias ; translated from the German by Valentine A. Pakis.
- Author
- Pias, Claus
- Publication
- Zurich ; Berlin : Diaphanes, 2017.
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Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person. | Text | Use in library | JFE 18-7037 | Schwarzman Building - Main Reading Room 315 |
Details
- Additional Authors
- Pakis, Valentine A.
- Description
- 355 pages : illustrations; 24 cm
- Uniform Title
- Computer Spiel Welten. English
- Alternative Title
- Computer Spiel Welten.
- Subject
- Note
- Translation of Computer Spiel Welten, published in 2002 by Diaphanes.
- Bibliography (note)
- Includes bibliographical references (pages 327-347) and index.
- Contents
- Action -- Adventure -- Strategy.
- Part I: Action - 1. Kairos -- 2. Experimental Psychology -- 3. Army Mental Tests -- 4. Ergonomics: First Digression: Instances of Notation -- Second Digression: Heroes of Work -- Third Digestion: Organic Constructs -- 5. Calculating Motion: The Differential Analyzer -- Project Pigeon -- 6 Visibility and Commensurability: Whirlwind and the Issue of Interruption -- Image Processing in the Williams Tube - SAGE -- The TX-0 and the Techno-Logic of Hackers -- Spacewar -- Sensorama -- 7. A New Ergonomics: Sketchpad -- Humans as Stopgaps -- Word Processing as a Shooter Game -- Xerox Star -- 8. Computer Games: Odyssey - Pong -- Part II: Adventure -- 9. Caves -- 10. The Construction of the Artificial World: Being (Das Sein)... -- ... the Being (das Seinde)... -- ...and "Technological Language" -- Soft Modernity -- 11. Narratives: Nuclei and Catalyses -- Thinking "Red" -- Soap Operas -- 12. Programs, Labyrinths, Graphs: Flowcharts -- Working through Labyrinths -- Graphs and Networks - Memex -- The Best World -- Part III: Strategy -- 13. "That Naïve Concept of Utility" -- 14. Chess and Computers -- 15. Tactical Chess and War Games: Hellwig's "Tactical Game" -- Hoverbeck and Chamblanc -- Reisswitz's Kriegsspiel... -- ... and Its Successors -- 16. Operations Research and the Weather: Lanchester's Law -- Operations Research -- Vilhelm Bjerknes -- Richardson's Theater of Computers -- John von Neumann -- 17. The 1950s: Computer Games -- Cellular Automata -- Politics and Society -- Game Theory and the Cold War -- 18. The 1960s: Vietnam - Integration -- Criticism of Game Theory -- Object-Oriented Programming -- 19. The 1970s: Computers for Everyone -- Pedagogical Postgame.
- Call Number
- JFE 18-7037
- ISBN
- 9783035800135
- 3035800138
- OCLC
- 979568162
- Author
- Pias, Claus, author.
- Title
- Computer game worlds / Claus Pias ; translated from the German by Valentine A. Pakis.
- Publisher
- Zurich ; Berlin : Diaphanes, 2017.
- Edition
- First edition.
- Type of Content
- text
- Type of Medium
- unmediated
- Type of Carrier
- volume
- Bibliography
- Includes bibliographical references (pages 327-347) and index.
- Added Author
- Pakis, Valentine A., translator.
- Research Call Number
- JFE 18-7037