- Description
- viii, 187 pages : color illustrations; 23 cm.
- Summary
- The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover.
- Series Statement
- Reverse design series
- Alternative Title
- Half Life
- Subject
- Note
- Contents
- Half-Life and the history of videogame design -- Introduction and structure -- The platform theme -- The arena theme -- Non-theme set pieces and selected through content -- Half-Life cover and multiplayer level design -- Conclusion.
- Call Number
- JFE 19-1347
- ISBN
- 9781138324909
- 1138324906
- 9781138323902
- 113832390X
- LCCN
- 2018022374
- OCLC
- 1045647294
- Author
Holleman, Patrick, author.
- Title
Reverse design. : Half-life / Patrick Holleman.
- Publisher
Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]
- Type of Content
text
- Type of Medium
unmediated
- Type of Carrier
volume
- Series
Reverse design series
- Research Call Number
JFE 19-1347