Research Catalog

A phenomenology of virtual technology : perception and imagination in a digital age

Title
A phenomenology of virtual technology : perception and imagination in a digital age / Daniel O'Shiel.
Author
O'Shiel, Daniel
Publication
  • London, UK ; New York, NY : Bloomsbury Academic, 2022.
  • ©2022

Available Online

Available from home with a valid library card

Details

Additional Authors
EBSCOhost
Description
1 online resource.
Subject
  • Phenomenology
  • Imaging systems > Philosophy
  • Technology > Philosophy
Reproduction (note)
  • Electronic reproduction.
Contents
Part I. Perception, image and the challenge of virtuality. 1. Husserl. 1.1. Husserl's Perception ; 1.2. Presentation, Presentification and Phantasy ; 1.3. The Problem of Image-Consciousness -- 2. Fink. 2.1. Fink's 'Presentification and Image' ; 2.2. Presentation, Depresentation and the Types of Presentification ; 2.3. Image-Consciousness, Again -- 3. Sartre. 3.1. Perception and the Imaginary ; 3.1.1. Experiencing and Evoking Absence: Perception, Imagination and the Analogon ; 3.1.2. Sartre's Imaginary: Between Perception and Concept ; 3.1.3. An Ambiguity in Sartre's Conclusion? ; 3.2. Sartre's Answer for Image-Consciousness ; 3.3. Recapitulation and Discussion -- 4. The Challenge of Virtuality. 4.1. Heidegger and Our Forked Being ; 4.2. Bergson and Deleuze ; 4.3. Perception and Image: a Difference in Kind or Degree? ; 4.4. Real Virtualities: Self, World, Others and Values -- Part II. Irreal virtuality: the case of virtual technology. 5. Social Media. 5.1. The Significance and Influence of Social Media ; 5.2. Changed Selves, Worlds, Others and Values in Social Media ; 5.3. Breeur's Challenge: A Possibility for Real Engagement On or Through Social Media? -- 6. Online Gaming. 6.1. Games Are Not (Straightforward) Perceptions ; 6.2. The Online Gaming Experience ; 6.3. Changed Selves, Worlds, Others and Values in Games ; 6.4. Reality, Irreality, Superreality and Addiction -- 7. VR, AR and MR Technologies. 7.1. A Summary of VR, AR and MR Technologies ; 7.2. Changed Selves, Worlds, Others and Values in VR, AR and MR Technologies ; 7.3. 'Pure' MR and the Case of Holograms -- 8. Considerations and Consequences. 8.1. Virtual Technology: Its Current Status and Scope ; 8.2. Blurrings, Inversions and Collapses? Current Trends and Future Possibilities -- Conclusion -- Bibliography -- Index.
ISBN
  • 9781350245518
  • 1350245518
  • 9781350245532
  • 1350245534
  • 9781350245525
  • 1350245526
LCCN
10.5040/9781350245532
OCLC
om2003223795
Author
O'Shiel, Daniel, author.
Title
A phenomenology of virtual technology : perception and imagination in a digital age / Daniel O'Shiel.
Publisher
London, UK ; New York, NY : Bloomsbury Academic, 2022.
Copyright Date
©2022
Edition
First edition.
Type of Content
text
Type of Medium
computer
Type of Carrier
online resource
Note
Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily.
Reproduction
Electronic reproduction. Ipswich, MA Available via World Wide Web.
Connect to:
Available from home with a valid library card
Added Author
EBSCOhost
Other Form:
Print version: 135024550X 9781350245501
Other Standard Identifier
10.5040/9781350245532 doi
View in Legacy Catalog