Research Catalog

Video games : an introduction to the industry

Title
Video games : an introduction to the industry / Andy Bossom & Ben Dunning.
Author
Bossom, Andy
Publication
London ; New York, NY : Fairchild Books, an imprint of Bloomsbury Publishing Plc, [2016]

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StatusFormatAccessCall NumberItem Location
TextRequest in advance HD9993.E452 B67 2016Off-site

Holdings

Details

Additional Authors
Dunning, Ben
Description
208 pages : illustrations (some color); 27 cm.
Summary
  • "Video Games offers a highly visual, example-led introduction to the video game industry, its context and practitioners. Filled with full-color, illustrated interviews and case studies, Bossom and Dunning give insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming and the (re)emergence of the indie game scene. Video Games is supported by web-based resources, exemplar work and extended interviews. Finally, both in print and online, the authors have selected links to relevant content, such as TED talks, studio addresses and other websites/blogs to help place the book in the wider games' industry community.Interviewees include: Ian Livingstone, OBE Dylan Beale, Chief Production Officer, Born Ready Games Alex Williams, Head of Games, Miniclip Anna Marsh - Project Manager/ Game Designer Lady Shotgun Aram Bartholl, Digital Artist Peter Molyneux, Founder 22 Cans David Bowman, 3D Artist, Blue Zoo"--
  • "The Game Business offers a highly visual, example-led introduction to the videogame industry, its context and practitioners. Filled with full-colour, illustrated interviews and case studies, Bossom and Dunning give insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming and the (re)emergence of the indie game scene. The Game Business is a visually engaging, easy to navigate resource providing discussion points, practical exercises and inspiring examples. It takes an enthusiastic and critical approach to the subject matter supported by insight from professionals working within and across various game industry formats, leaving the reader primed for their first steps in the industry. The breadth of topics covered in this book will stand out from other game industry titles for its inclusiveness; giving a truly unique overview of what has become a diverse business. With an eye on the changing nature of publishing The Game Business is supported by web-based resources, providing walk-through tutorials, additional exercises, interactive examples, exemplar work and extended interviews. Finally, both in print and online, the authors have selected links to relevant content, such as TED talks, studio addresses and other websites/blogs to help place the book in the wider games' industry community"--
Series Statement
Creative careers
Uniform Title
Creative careers.
Subjects
Bibliography (note)
  • Includes bibliographical references and index.
ISBN
  • 9781472567116
  • 1472567110
  • 9781472567154 (canceled/invalid)
LCCN
  • 2014047095
  • 99966511887
OCLC
  • ocn908373632
  • 908373632
  • SCSB-9398412
Owning Institutions
Columbia University Libraries