Research Catalog
Computer graphics, C version
- Title
- Computer graphics, C version / Donald Hearn, M. Pauline Baker.
- Author
- Hearn, Donald.
- Publication
- Upper Saddle River, N.J. : Prentice Hall, [1997], ©1997.
Items in the Library & Off-site
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1 Item
Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Text | Request in advance | T385 .H385 1997 | Off-site |
Holdings
Details
- Additional Authors
- Baker, M. Pauline.
- Description
- xx, 652 pages : illustrations (some color); 27 cm
- Summary
- Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems.
- The book also contains the following additional features: discussion of hardware and software components of graphics systems, as well as various applications; exploration of algorithms for creating and manipulating graphics displays, and techniques for implementing the algorithms; use of programming examples written in C to demonstrate the implementation and application of graphics algorithms; and exploration of GL, PHIGS, PHIGS+, GKS, and other graphics libraries.
- In addition, this book includes an appendix containing detailed discussions on a variety of mathematical methods used in graphics algorithms such as analytic geometry, linear algebra, vector and tensor manipulations, complex numbers, and numerical analysis. The C Version of this best seller can serve as a basic or supplemental text for undergraduate and graduate level courses. It is also used widely for professional self-study geared to the specific interests of the reader.
- Subjects
- Bibliography (note)
- Includes bibliographical references (p. 626-637) and indexes.
- Contents
- 1. A Survey of Computer Graphics -- 2. Overview of Graphics Systems -- 3. Output Primitives -- 4. Attributes of Output Primitives -- 5. Two-Dimensional Geometric Transformations -- 6. Two-Dimensional Viewing -- 7. Structures and Hierarchical Modeling -- 8. Graphical User Interfaces and Interactive Input Methods -- 9. Three-Dimensional Concepts -- 10. Three-Dimensional Object Representations -- 11. Three-Dimensional Geometric and Modeling Transformations -- 12. Three-Dimensional Viewing -- 13. Visible-Surface Detection Methods -- 14. Illumination Models and Surface-Rendering Methods -- 15. Color Models and Color Applications -- 16. Computer Animation -- App. A: Mathematics for Computer Graphics.
- ISBN
- 0135309247
- LCCN
- 96014941
- OCLC
- 34549157
- ocm34549157
- Owning Institutions
- Columbia University Libraries