Research Catalog
Essential virtual reality fast : how to understand the techniques and potential of virtual reality
- Title
- Essential virtual reality fast : how to understand the techniques and potential of virtual reality / John Vince.
- Author
- Vince, John (John A.)
- Publication
- Berlin ; New York : Springer, 1998.
Items in the Library & Off-site
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1 Item
Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Text | Request in advance | QA76.9.H85 V52 1998g | Off-site |
Holdings
Details
- Description
- xiii, 174 pages : illustrations (some color); 24 cm
- Summary
- Essential Virtual Reality fast tells you what is and isn't VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: What hardware and software is used?
- How does multi-user VR work? Can you network VR? What are the applications? What is the future for VR? And you'll have a far better understanding of the impact these exciting techniques will have on our everyday lives.
- Subjects
- Bibliography (note)
- Includes bibliographical references (p. 169-170) and index.
- Contents
- 1. What is Virtual Reality? -- 2. The Benefits of Virtual Reality -- 3. 3D Computer Graphics -- 4. Human Factors -- 5. VR Hardware -- 6. VR Software -- 7. VR Applications -- 8. Conclusion -- App. A. VRML Web Sites -- App. B. HMDS -- App. C. Trackers -- App. D. VRML Program -- App. E. Web Sites for VR Products.
- ISBN
- 1852330120 (paperback : alk. paper)
- LCCN
- 98022387
- OCLC
- ocm39085436
- Owning Institutions
- Columbia University Libraries