Research Catalog

Essential virtual reality fast : how to understand the techniques and potential of virtual reality

Title
Essential virtual reality fast : how to understand the techniques and potential of virtual reality / John Vince.
Author
Vince, John (John A.)
Publication
Berlin ; New York : Springer, 1998.

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StatusFormatAccessCall NumberItem Location
TextRequest in advance QA76.9.H85 V52 1998gOff-site

Holdings

Details

Description
xiii, 174 pages : illustrations (some color); 24 cm
Summary
  • Essential Virtual Reality fast tells you what is and isn't VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: What hardware and software is used?
  • How does multi-user VR work? Can you network VR? What are the applications? What is the future for VR? And you'll have a far better understanding of the impact these exciting techniques will have on our everyday lives.
Subjects
Bibliography (note)
  • Includes bibliographical references (p. 169-170) and index.
Contents
1. What is Virtual Reality? -- 2. The Benefits of Virtual Reality -- 3. 3D Computer Graphics -- 4. Human Factors -- 5. VR Hardware -- 6. VR Software -- 7. VR Applications -- 8. Conclusion -- App. A. VRML Web Sites -- App. B. HMDS -- App. C. Trackers -- App. D. VRML Program -- App. E. Web Sites for VR Products.
ISBN
1852330120 (paperback : alk. paper)
LCCN
98022387
OCLC
ocm39085436
Owning Institutions
Columbia University Libraries