Research Catalog

Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming

Title
Tricks of the Windows game programming gurus : fundamentals of 2D and 3D game programming / André LaMothe.
Author
LaMothe, André.
Publication
Indianapolis, Ind. : Sams, [1999], ©1999.

Items in the Library & Off-site

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1 Item

StatusVol/DateFormatAccessCall NumberItem Location
book & 2 CDsTextRequest in advance QA76.76.C672 L355 1999g book & 2 CDsOff-site

Details

Description
xvi, 1005 pages : illustrations; 23 cm +
Subjects
Note
  • Includes index.
Contents
Disc 1: DirectX and DirectMedia -- Applications: TrueSpace (a 3D modeler) -- Cool Edit 96 and PRO (sound editors) -- Paint Shop Pro -- WinZip -- MS Word Reader -- Acrobat Reader. Two complete online books: Direct3D Retained Mode/Immediate Mode / by Matthew Ellis -- 3Dgpl's 3D graphics reference / by Sergei Savchenko -- Articles, white papers, and a bonus chapter on game programming (Text Games) -- Stock art media -- Stock sound and MIDI -- The entire source code for the book -- Games: Quadnet -- Jump 'n Bump -- Abalone -- Astro3D -- Hyperball -- Goodies: various 16-bit versions of functions -- Engines: Genesis 3D engine from Eclipse Software and on-line API and usuage manuals by David Dougher. Disc 2: Visual C++ 6.0 introductory edition -- Microsoft Internet explorer -- Netscape -- Microsoft Developer Studio add-ins -- Microsoft Foundation Classes 4.2 (MFC 4.2) -- Microsoft SQL Server OLE DB provider -- Microsoft OLE DB Provider for Oracle -- Microsoft Remote Data Service ... [more]
ISBN
0672313618
LCCN
98085491
OCLC
  • ocm42666680
  • SCSB-3863944
Owning Institutions
Columbia University Libraries