Research Catalog

Got game : how the gamer generation is reshaping business forever

Title
Got game : how the gamer generation is reshaping business forever / John C. Beck, Mitchell Wade.
Author
Beck, John C.
Publication
Boston, Mass. : Harvard Business School Press, [2004], ©2004.

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TextRequest in advance GV1469.3 .B43 2004Off-site
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Details

Additional Authors
Wade, Mitchell.
Description
x, 202 pages : illustrations; 25 cm
Summary
"Got Game reveals the profound impact that the "gamer generation" (already bigger than the baby boom) will have on the future of business. While games have made this group dramatically different in terms of their attitudes, expectations, and abilities, the potential of this generation has scarcely been noticed in most organizations. But managers won't be able to ignore gamers for long. Comprised of millions of rising professionals in the U.S. alone, the gamer generation will ultimately dominate the workforce - and they are already changing the rules of business." "Beck and Wade dispel common myths about gamers and reveal them as committed, team-oriented professionals who play to win. They offer specific strategies today's managers can use to bridge the generation gap and unleash gamers' hidden potential."--BOOK JACKET.
Subject
Bibliography (note)
  • Includes bibliographical references (p. 187-192) and index.
Contents
Introduction : planet of the rotting minds? -- Ch. 1. Space invader -- Ch. 2. Sex, violence, and stereotypes -- Ch. 3. Not the real world -- Ch. 4. Want 'tude with that? -- Ch. 5. Play nice -- Ch. 6. Win or go home -- Ch. 7. Gamers on top -- Ch. 8. Press start to continue.
ISBN
1578519497
LCCN
2004014450
OCLC
  • ocm55870993
  • SCSB-5084923
Owning Institutions
Columbia University Libraries