Research Catalog

3D game engine architecture : engineering real-time applications with wild magic

Title
3D game engine architecture : engineering real-time applications with wild magic / David H. Eberly.
Author
Eberly, David H.
Publication
San Francisco, Calif. : Morgan Kaufmann, 2005.

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StatusVol/DateFormatAccessCall NumberItem Location
book & CDTextRequest in advance T385 .E374 2005g book & CDOff-site

Holdings

Details

Description
xv, 736 pages, 16 unnumbered pages of plates : illustrations; 25 cm + 1 computer disc (4 3/4 in).
Series Statement
Morgan Kaufmann series in interactive 3D technology
Uniform Title
Morgan Kaufmann series in interactive 3D technology.
Subjects
Bibliography (note)
  • Includes bbibliographical references (p. 699-701) and index.
Contents
Ch. 1. Introduction -- Ch. 2. Core systems -- Ch. 3. Scene graphs and renderers -- Ch. 4. Advanced scene graph topics -- Ch. 5. Advanced rendering topics -- Ch. 6. Collision detection -- Ch. 7. Physics -- Ch. 8. Applications -- App. Coding conventions.
ISBN
012229064X (hbk.)
OCLC
  • ocm56963528
  • SCSB-5161445
Owning Institutions
Columbia University Libraries