Research Catalog
3D game engine architecture : engineering real-time applications with wild magic
- Title
- 3D game engine architecture : engineering real-time applications with wild magic / David H. Eberly.
- Author
- Eberly, David H.
- Publication
- San Francisco, Calif. : Morgan Kaufmann, 2005.
Items in the Library & Off-site
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1 Item
Status | Vol/Date | Format | Access | Call Number | Item Location |
---|---|---|---|---|---|
book & CD | Text | Request in advance | T385 .E374 2005g book & CD | Off-site |
Holdings
Details
- Description
- xv, 736 pages, 16 unnumbered pages of plates : illustrations; 25 cm + 1 computer disc (4 3/4 in).
- Series Statement
- Morgan Kaufmann series in interactive 3D technology
- Uniform Title
- Morgan Kaufmann series in interactive 3D technology.
- Subjects
- Bibliography (note)
- Includes bbibliographical references (p. 699-701) and index.
- Contents
- Ch. 1. Introduction -- Ch. 2. Core systems -- Ch. 3. Scene graphs and renderers -- Ch. 4. Advanced scene graph topics -- Ch. 5. Advanced rendering topics -- Ch. 6. Collision detection -- Ch. 7. Physics -- Ch. 8. Applications -- App. Coding conventions.
- ISBN
- 012229064X (hbk.)
- OCLC
- ocm56963528
- SCSB-5161445
- Owning Institutions
- Columbia University Libraries