Research Catalog
3D game engine design : a practical approach to real-time computer graphics
- Title
- 3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
- Author
- Eberly, David H.
- Publication
- San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2007.
Items in the Library & Off-site
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1 Item
Status | Vol/Date | Format | Access | Call Number | Item Location |
---|---|---|---|---|---|
book & CD | Text | Request in advance | QA76.76.C672 E243 2007g book & CD | Off-site |
Holdings
Details
- Description
- xxii, 1018 pages : illustrations; 24 cm +
- Series Statement
- The Morgan Kaufmann series in interactive 3D technology
- Uniform Title
- Morgan Kaufmann series in interactive 3D technology.
- Subject
- Note
- Previous ed.: 2001.
- Includes CD-ROM.
- Bibliography (note)
- Includes bibliographical references (p. 973-979) and index.
- Contents
- Ch. 1. Introduction -- Ch. 2. The graphics system -- Ch. 3. Renderers -- Ch. 4. Scene graphs -- Ch. 5. Controller-based animation -- Ch. 6. Spatial sorting -- Ch. 7. Level of detail -- Ch. 8. Collision detection -- Ch. 9. Physics -- Ch. 10. Standard objects -- Ch. 11. Curves -- Ch. 12. Surfaces -- Ch. 13. Containment methods -- Ch. 14. Distance methods -- Ch. 15. Intersection methods -- Ch. 16. Numerical methods -- Ch. 17. Rotations -- Ch. 18. Object-oriented infrastructure -- Ch. 19. Memory management -- Ch. 20. Special effects using shaders -- App. Creating a shader in wild magic.
- ISBN
- 0122290631 (hbk.)
- 9780122290633 (hbk.)
- LCCN
- 9780122290633
- OCLC
- ocm71807761
- SCSB-5303261
- Owning Institutions
- Columbia University Libraries