Research Catalog

3D game engine design : a practical approach to real-time computer graphics

Title
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
Author
Eberly, David H.
Publication
San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2007.

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StatusVol/DateFormatAccessCall NumberItem Location
book & CDTextRequest in advance QA76.76.C672 E243 2007g book & CDOff-site

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Details

Description
xxii, 1018 pages : illustrations; 24 cm +
Series Statement
The Morgan Kaufmann series in interactive 3D technology
Uniform Title
Morgan Kaufmann series in interactive 3D technology.
Subject
  • Computer games > Programming
  • Computer graphics
  • Real-time data processing
Note
  • Previous ed.: 2001.
  • Includes CD-ROM.
Bibliography (note)
  • Includes bibliographical references (p. 973-979) and index.
Contents
Ch. 1. Introduction -- Ch. 2. The graphics system -- Ch. 3. Renderers -- Ch. 4. Scene graphs -- Ch. 5. Controller-based animation -- Ch. 6. Spatial sorting -- Ch. 7. Level of detail -- Ch. 8. Collision detection -- Ch. 9. Physics -- Ch. 10. Standard objects -- Ch. 11. Curves -- Ch. 12. Surfaces -- Ch. 13. Containment methods -- Ch. 14. Distance methods -- Ch. 15. Intersection methods -- Ch. 16. Numerical methods -- Ch. 17. Rotations -- Ch. 18. Object-oriented infrastructure -- Ch. 19. Memory management -- Ch. 20. Special effects using shaders -- App. Creating a shader in wild magic.
ISBN
  • 0122290631 (hbk.)
  • 9780122290633 (hbk.)
LCCN
9780122290633
OCLC
  • ocm71807761
  • SCSB-5303261
Owning Institutions
Columbia University Libraries