Research Catalog

Emergence in games

Title
Emergence in games / Penny Sweetser.
Author
Sweetser, Penny.
Publication
Boston, Mass. : Charles River Media, [2008], ©2008.

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StatusVol/DateFormatAccessCall NumberItem Location
book & CDTextRequest in advance QA76.76.C672 S94 2008g book & CDOff-site

Holdings

Details

Description
xi, 449 pages : illustrations; 24 cm +
Summary
"The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered, and hands-on tutorials and case studies allow the reader to the put the skills and ideas presented into practice."--BOOK JACKET.
Series Statement
Game development series
Uniform Title
Game development series (Charles River Media (Firm))
Subjects
Bibliography (note)
  • Includes bibliographical reference (p. 431-437) and index.
Contents
1. Introduction -- Emergence -- Emergent Gameplay -- Emergence in Games -- Who This Book Is For -- How This Book Is Organized -- 2. Emergence -- Complex Systems -- Complexity -- Scientific Approaches -- Chaos Theory -- Artificial Life -- Emergence -- 3. Playing Games -- Player Interaction -- The Evolution of Gameplay -- What Players Want -- Future of Gameplay -- 4. Emergence in Games -- Board Games -- Game Worlds -- Characters and Agents -- Emergent Narrative -- Social Emergence -- Developing for Emergence -- Emergent Games -- 5. Techniques for Emergence -- Linear Techniques -- Approximate Reasoning -- Machine Learning -- Complex Systems -- Artificial Life -- Choosing a Technique -- 6. Game Worlds -- Active Game Environment -- Property-Based Objects -- Emergent Game Worlds -- 7. Characters and Agents -- Sensing -- Acting -- 8. Emergent Narrative -- Narrative Structure -- Narrative Elements -- 9. Social Emergence -- Economics -- Social Structures -- Communities -- Artificial Social Networks -- 10. Conclusion -- Emergent Game Worlds -- Emergent Characters and Agents -- Emergent Narrative -- Social Emergence -- Developers -- Players -- The Future of Gameplay Is Emerging -- App. A. Bibliography -- App. B. Glossary.
ISBN
  • 9781584505518
  • 1584505516
LCCN
2007939355
OCLC
  • ocn166372768
  • 166372768
  • SCSB-5396696
Owning Institutions
Columbia University Libraries