Research Catalog

Game art : the graphic art of computer games / Dave Morris and Leo Hartas.

Title
Game art : the graphic art of computer games / Dave Morris and Leo Hartas.
Author
Morris, Dave, 1957-
Publication
New York : Watson-Guptill, 2003.

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StatusFormatAccessCall NumberItem Location
TextRequest in advance N7433.8 .M674 2003Off-site

Holdings

Details

Additional Authors
Hartas, Leo
Description
192 p. : col. ill.; 26 cm.
Summary
With an industry on the scale of Hollywood and an audience of millions, computer games are big news in the world of popular entertainment. They also provide the medium of choice for a new generation of creative talent, fusing incredible technical know-how with imaginative brilliance to create a thrilling new form of art. Game Art is a celebration of the best that games have to offer, with the emphasis on the brains behind tomorrow's blockbuster titles.
Subject
  • Computer art
  • Video games > Design
  • Computer graphics
  • Video games
  • Computer Graphics
  • Video Games
Genre/Form
  • Computer games
  • Video games
  • Computer games.
  • Video games.
Note
  • Includes index.
Processing Action (note)
  • committed to retain
Contents
Pioneers and classics -- Creating art within technological limits -- Insider secrets: Inspiration -- Looking down from on high -- World as a tabletop -- Giant's construction set -- Game as a living book -- Age of mythology -- This means war -- Insider secrets: Art direction -- In the thick of it -- First person experiences -- Insider secrets: Game artist's tool box -- Following the hero -- New stars of the small screen -- Where am I in all this? -- Mirrors are more fun than television -- For you, the war is over -- Insider secrets: making a game -- What's up doc? -- Toon time -- Insider secrets: Character design -- Sleep no more -- They're coming -- True gothic -- Insider secrets: Character animation -- Big boys toys -- Nick Kitt -- Real thing -- Larger than life -- Insider secrets: Style -- Bright clean future? -- Shape of things to come -- Insider secrets: Creating 3D models -- -- Out of this world -- Jupiter and beyond: Infinite -- Insider secrets: Creating cinematic sequences -- Magic kingdoms -- Fairy tales aren't just for children -- World of difference: Dungeon siege -- Asheron's call -- It's in the bag -- Insider secrets: Creating a 3D world -- Step further out -- Appetite for marvels -- El dia de los muertos -- Ulukai te ho! -- Islands in the sky -- Insider secrets: Creating special effects -- Intimate worlds -- As games become TV -- Stories around the hearth -- Who ya gonna call? -- Insider secrets: creating architecture -- Quo uadis? -- Pride of lions -- Future of game art -- Insider secrets: Creating detail -- Reference.
ISBN
0823020800
LCCN
^^2003100850
OCLC
  • 52572319
  • SCSB-11632438
Owning Institutions
Harvard Library