Research Catalog

Video games and interactive media : a glimpse at new digital entertainment / Stéphane Natkin ; with a foreword by André-Marc Delocque-Fourcaud ; translated by Eric Novak.

Title
Video games and interactive media : a glimpse at new digital entertainment / Stéphane Natkin ; with a foreword by André-Marc Delocque-Fourcaud ; translated by Eric Novak.
Author
Natkin, Stéphane.
Publication
Wellesley, Mass. : A.K. Peters, c2006.

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TextRequest in advance GV1469.3 .N38 2006Off-site

Details

Description
xxiii, 150 p. : ill.; 23 cm.
Summary
"This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the new concepts of narration and entertainment it has introduced. He then considers the future of gameplay with its potential for developing new means of artistic expression and its liability to be abused as an outlet for propaganda and coercion."--Publisher's website.
Alternative Title
Video games & interactive media
Subject
  • Video games
  • Interactive multimedia
  • Video Games
Genre/Form
  • Interactive multimedia
  • Video games
  • Interactive multimedia.
Note
  • "Based on the book Jeux vidéo et médias du XXIe siècle originally published in French by Vuibert, Paris, 2004"--T.p. verso.
Bibliography (note)
  • Includes bibliographical references (p. 131-137) and index.
Processing Action (note)
  • committed to retain
Contents
1. On the nature of video games -- 2. The cheater's novel, or, How to write a video game -- 3. Online games or the return of the war of the worlds -- 4. Video-game technologies -- 5. Game in or game out.
ISBN
  • 1568812973
  • 9781568812977
LCCN
^^2006921309
OCLC
  • 65517246
  • SCSB-10674585
Owning Institutions
Harvard Library