Research Catalog

The unofficial tourists' guide to Second Life / Paul Carr & Graham Pond.

Title
The unofficial tourists' guide to Second Life / Paul Carr & Graham Pond.
Author
Carr, Paul, 1979-
Publication
New York : St. Martin's Griffin, 2007.

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StatusFormatAccessCall NumberItem Location
TextRequest in advance GV1469.25.S425 C37 2007Off-site

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Details

Additional Authors
Pond, Graham
Description
223 p. : ill.; 19 cm.
Summary
A guide to the shared virtual world of Second Life explains how to get around the world and become a resident and describes key places to visit, other key types of residents, games and sports, entertainment venues, and "after dark" activities.
Subject
  • Computers
  • Internet
  • Second Life (Game)
  • Shared virtual environments
  • Video Games
Bibliography (note)
  • Includes bibliographical references (p. 216-221) and index.
Processing Action (note)
  • committed to retain
Contents
  • Introduction -- Ch.1. In the beginning . . . -- Ch.2. The essentials : First things first ; Arriving in Second Life: Orientation Island ; Help Island ; Getting around ; the geography of Second Life ; People ; Fitting in ; A two-minute primer in talking like a Second Life native ; Money ; Freebies ; The downsides ; Staying safe ; The Big Six rules ; Crime ; Second Life news media ; A matter of Second Life and death. -- Ch.3. The people : The history of Second Life, part one: The early days ; Groups ; Furry people ; Famous people ; The army of filth ; Religious people ; Political people ; The SL Alliance -- Ch.4. Key places to visit : Amsterdam ; Nexus Prime (Gibson) ; Svarga ; Virtual Dublin ; Camp Darfur ; Neufreistadt ; Pomponion Volcano ; Nakama ; Jessie ; The history of Second Life, part two: Second Life War One ; Wengen ; The lost gardens of Apollo 83 ; Luskwood ; Virtual hallucinations ; Roma ; Vampire empire ; Transylvania ; Gor ; Dark life ; Intimate moments ; Teen Second Life. -- Ch.5. Sport, leisure, and games : Abbotts Aerodrome ; Hollywood/Holly Kai One ; Numbakulla ; Tringo ; Nakiska ; SL International Dragstrip ; Kickboxing at Icedragon's Playpen ; Babcock Downs ; Samurai Island ; Hearts enchanted. -- Ch.6. Shopping and commerce : The Big Three part I - Rivers run red ; Adidas ; IBM ; The history of Second Life, part three: The Second Life Boston Tea Party ; Midnight city ; Wiccan shop ; The Big Three part II - The electric sheep company ; aloft island ; Free stuff ; Luskwood creatures ; A source of talent ; Dell Island ; Aimee Weber ; The Big Three part III - millions of us ; Toyota ; Pontiac (Motorati Island) ; Sun Microsystems ; The history of Second Life, part four: the Declaration of Independence ; Xcite ; Charity. --
  • Ch.7. Entertainment : Live venues ; Festivals ; Nightclubs and bars ; Cinemas and film ; Culture ; Books and literature ; Experiments and curios ; Ch.8 Going native : Money matters ; House hunting ; This land is my land ; Buying or renting land from residents ; The history of Second Life, part five: The CopyBot wars ; Building ; Earning your keep ; Settling down. -- Ch.9. After dark : First base ; Full sex ; Teledildonics ; Where to have sex ; Weapons ; Gambling and gaming. -- Ch.10. Useful Second Life websites.
ISBN
  • 9780312376482
  • 0312376480
LCCN
^^2007007875
OCLC
86172832
Owning Institutions
Harvard Library