Research Catalog

Worlds in play : international perspectives on digital games research / edited by Suzanne de Castell + Jennifer Jenson.

Title
Worlds in play : international perspectives on digital games research / edited by Suzanne de Castell + Jennifer Jenson.
Publication
New York : Peter Lang, c2007.

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TextRequest in advance GV1469.15 .W67 2007Off-site

Details

Additional Authors
  • De Castell, Suzanne.
  • Jenson, Jennifer, 1950-
Description
vii, 349 p. : ill.; 23 cm.
Series Statement
New literacies and digital epistemologies, 1523-9543 ; v. 21
Uniform Title
New literacies and digital epistemologies v. 21.
Subject
Video games > Research
Genre/Form
Aufsatzsammlung.
Bibliography (note)
  • Includes bibliographical references.
Processing Action (note)
  • committed to retain
Contents
  • Introduction / Suzanne de Castell and Jen Jenson -- Games as joint attentional scenes / Janet H. Murray -- Towards an ontological language for game analysis / Jose P. Zagal...et al -- Fundamental components of the gameplay experience : analyzing immersion / Laura Ermi and Frans Mäyrä -- The design of narrative as an immersive simulation / Renata Gomes -- Interactive digital storytelling : towards a hybrid conceptual approach / Ulrike Spierling -- Frame and metaphor in political games / Ian Bogost -- Playing through : the future of alternative and critical game projects / Patrick Crogan -- 'White-eyed' and 'Griefer' player culture : deviance construction in MMORPGs / Holin Lin and Chuen-Tsai Sun -- Playing with non-humans : digital games as technocultural form / Set Giddings -- Possibilities of non-commercial games : the case of amateur role-playing games designers in Japan / Kenji Ito -- Opening the production pipeline : unruly creators / John A. L. Banks --^
  • Push. Play : an examination of the gameplay button / Stephen N. Griffin -- Evolution of spatial configurations in videogames / Clara Fernandez-Vara, Jose Pablo Zagal, and Michael Mateas -- Fictive affinities in Final Fantasy XI : complicit and critical play in fantastic nations / William Huber -- Lesser-known worlds : bridging the telematic flows with located human experience through game design / Debra Polson and Marcos Caceres -- Framing virtual law / Peter Edelmann -- Socio-ec(h)o : ambient intelligence and gameplay / Ron Wakkary...et al -- Shadowplay : simulated illumination in game worlds / Simon Niedenthal -- Achieving realistic reactions in modern video games / Leif Gruenwoldt, Michael Katchabaw, and Stephen Danton -- New design methods for activist gaming / Mary Flanagan, Daniel C. Howe, and Helen Nissenbaum -- Adaptive game technology as a player-centered approach to game design / Darryl Charles...et al --^
  • Build it to understand it : Ludology meets narratology in game design space / Michael Mateas and Andrew Stern -- Interactive story writing in the classroom : using computer games / Mike Carbonaro...et al -- Games as a platform for situated science practice / Rikke Magnussen -- Contexts, pleasures, and preferences : girls playing computer games / Diane Carr -- Are video games good for learning? / James Paul Gee -- Contributors.
ISBN
  • 9780820486437 (pb : alk. paper)
  • 0820486434 (pb : alk. paper)
OCLC
  • 79860929
  • SCSB-11842306
Owning Institutions
Harvard Library