Research Catalog

Video gamers / Garry Crawford.

Title
Video gamers / Garry Crawford.
Author
Crawford, Garry.
Publication
Milton Park, Abingdon, Oxon ; New York : Routledge, 2012.

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StatusFormatAccessCall NumberItem Location
TextRequest in advance GV1469.3 .C647 2012Off-site

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Details

Description
186 p. : ill.; 25 cm.
Summary
  • "Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--
  • "Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--
Subject
  • SOCIAL SCIENCE / Sociology / General
  • SOCIAL SCIENCE / General
  • Video games
  • Video games > Social aspects
Bibliography (note)
  • Includes bibliographical references and index.
Processing Action (note)
  • committed to retain
Contents
Studying video games -- Understanding video gameplay -- Video gamers as audience -- Who plays video games? -- Key aspects of video gameplay -- Conceptualizing video gamer culture -- Video gamer productivity -- Video gaming and everyday life.
ISBN
  • 9780415563680 (hardback)
  • 0415563682 (hardback)
  • 9780415674416 (paperback)
  • 0415674417 (paperback)
LCCN
^^2011009302
OCLC
703208496
Owning Institutions
Harvard Library