Research Catalog
Online gaming in context : the social and cultural significance of online games / edited by Garry Crawford, Victoria K. Gosling and Ben Light.
- Title
- Online gaming in context : the social and cultural significance of online games / edited by Garry Crawford, Victoria K. Gosling and Ben Light.
- Author
- Crawford, Garry.
- Publication
- Milton Park, Abingdon, Oxon ; New York : Routledge, 2011.
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Status | Format | Access | Call Number | Item Location |
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Text | Request in advance | GV1469.15 .O55 2011 | Off-site |
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Details
- Additional Authors
- Description
- xvi, 298 p. : ill.; 24 cm.
- Summary
- "There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming"--
- "Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who play digital games. Online Gaming in Context is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world"--
- Series Statement
- Routledge advances in sociology ; 56
- Uniform Title
- Routledge advances in sociology ; 56.
- Subject
- Bibliography (note)
- Includes bibliographical references and index.
- Processing Action (note)
- committed to retain
- Contents
- Play production and innovation in online games -- Conflict, thought communities and textual appropriation in MMORPGs -- Private online game servers -- The only (end)game in town : designing for retention in World of Warcraft -- The boardgame online : simulating the experience of physical games -- Games in the mobile Internet : understanding contextual play in Flickr and Facebook -- The whereabouts of play, or how the magic circle helps create social identities in virtual worlds -- Framing the game : four game-related approaches to Goffman's frames -- Identity-as-place : the construction of game refugees and fictive ethnicities -- The rise and fall of 'Cardboard Tube Samurai' : Kenneth Burke identifying with the World of Warcraft -- Analyzing player communication in multi-player games -- Recallin' Fagin : linguistic accents, intertextuality and othering in narrative offline and online video games -- Second Life as a digitally mediated third place : social capital in virtual world communities -- Representations of race and gender within the gamespace of the MMO EverQuest -- Wordslinger : visualizing physical abuse in a virtual environment -- It's not just a game : contemporary challenges for games research and the Internet.
- ISBN
- 9780415556194 (hardback)
- LCCN
- ^^2010050590
- OCLC
- 641536133
- SCSB-12206554
- Owning Institutions
- Harvard Library