Research Catalog

Guns, grenades, and grunts : first-person shooter games / edited by Joshua Call, Katie Whitlock and Gerald A. Voorhees.

Title
Guns, grenades, and grunts : first-person shooter games / edited by Joshua Call, Katie Whitlock and Gerald A. Voorhees.
Publication
London : Continuum, 2012.

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TextRequest in advance GV1469.34.V56 G86 2012Off-site

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Additional Authors
  • Call, Josh.
  • Whitlock, Katie.
  • Voorhees, Gerald.
Description
vii, 428 p. : ill.; 22 cm.
Summary
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary society.
Series Statement
Approaches to digital game studies ; v. 2
Uniform Title
Approaches to digital game studies v. 2.
Subject
  • Violence in video games
  • Video games > Social aspects
  • Video games > Psychological aspects
Bibliography (note)
  • Includes bibliographical references and index.
Processing Action (note)
  • committed to retain
Contents
Pt. I. Tutorial -- 1. BattleZone and the origins of first-person shooting games / Mark J.P. Wolf -- 2. Call to action, invitation to play : the immediacy of the caricature in Team Fortress 2 / James Manning -- 3. I am a gun : the Avatar and Avatarness in the FPS / Victor Navarro -- 4. Monsters, Nazis, and Tangos : the normalization of the first-person shooter / Gerald Voorhees -- 5. The shameful trinity : game studies, empire, and the cognitariat / Toby Miller -- Pt. II. Campaign -- 6. Bigger, better, stronger, faster : disposable bodies and cyborg construction / Josh Call -- 7. "Hatched from the veins in your arms" : movement, ontology, and first-person gameplay in BioShock / Gwyneth Peaty -- 8. Meat chunks in the metro : the apocalyptic soul of the Ukrainian shooter / Dan Pinchbeck -- 9. More bang for your buck: hardware hacking, real money trade, and transgressive play within console-based first-person shooters / Alan Meades -- 10. "Tips and tricks to take your game to the next level" : expertise and identity in FPS games / Daniel Ashton and James Newman -- Pt. III. Multiplayer -- 11. "A silent team is a dead team" : communicative norms in competitive FPS play / Nick Taylor -- 12. Challenging the rules and roles of gaming : griefing as rhetorical tactic / Evan Snider, Tim Lockridge, and Dan Lawson -- 13. The best possible story? Learning about WWII from FPS videogames / Stephanie Fisher -- 14. Taking aim at sexual harassment : feminized performances of hegemonic masculinity in the first-person shooter Hey Baby / Jessy Ohl and Aaron Duncan -- 15. Invigorating play : the role of affect in online multiplayer FPS games / Christopher Moore -- 16. Repelling the invasion of the "other" : post-apocalyptic alien shooter videogames addressing contemporary cultural attitudes / Ryan Lizardi -- 17. Face to face : humanizing the digital display in Call of Duty: Modern Warfare 2 / Timothy Welsh -- About the contributors -- Index of Authors -- Index of games -- General index
ISBN
  • 144114224X (hbk)
  • 9781441142245
  • 1441193537 (pbk)
  • 9781441193537
  • 1441146261 (PDF ebook)
  • 9781441146267
  • 1441191445 (ePub ebook)
  • 9781441191441
LCCN
^^2012462577
OCLC
  • 773666905
  • SCSB-11695499
Owning Institutions
Harvard Library