Research Catalog
Co-creating videogames / John Banks.
- Title
- Co-creating videogames / John Banks.
- Author
- Banks, John, 1957-
- Publication
- London : Bloomsbury, 2013.
Items in the Library & Off-site
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1 Item
Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Book/Text | Request in advance | QA76.76.C672 B36 2013 | Off-site |
Details
- Description
- x, 189 pages; 25 cm
- Summary
- Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games --
- Alternative Title
- Co-creating video games
- Videogames
- Video games
- Subject
- Bibliography (note)
- Includes bibliographical references (pages 175-184) and index.
- Processing Action (note)
- committed to retain
- Contents
- Introduction: Co-creating matters -- Situating co-creativity -- Co-creative technologies -- Co-creating Trainz -- Co-creative labour? (with Sal Humphreys) -- Co-creative expertise -- Modelling co-creativity: a co-evolutionary approach (with Jason Potts) -- Conclusion: Crafting co-creative culture (in conversation with Will Wright).
- ISBN
- 9781849664967
- 184966496X
- 9781472544353
- 1472544358
- 9781849666640 (canceled/invalid)
- 9781849666657 (canceled/invalid)
- LCCN
- 2017446104
- OCLC
- 844311961
- SCSB-12601690
- Owning Institutions
- Harvard Library