Research Catalog

Co-creating videogames / John Banks.

Title
Co-creating videogames / John Banks.
Author
Banks, John, 1957-
Publication
London : Bloomsbury, 2013.

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StatusFormatAccessCall NumberItem Location
Book/TextRequest in advance QA76.76.C672 B36 2013Off-site

Details

Description
x, 189 pages; 25 cm
Summary
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games --
Alternative Title
  • Co-creating video games
  • Videogames
  • Video games
Subject
  • Video games > Design
  • Computer programming
  • Artistic collaboration
  • Jeux vidéo > Conception
  • Programmation (Informatique)
  • Collaboration artistique
  • computer programming
  • Hobbies and Games
  • Artistic collaboration
  • Jeux vidéo > Design
Bibliography (note)
  • Includes bibliographical references (pages 175-184) and index.
Processing Action (note)
  • committed to retain
Contents
Introduction: Co-creating matters -- Situating co-creativity -- Co-creative technologies -- Co-creating Trainz -- Co-creative labour? (with Sal Humphreys) -- Co-creative expertise -- Modelling co-creativity: a co-evolutionary approach (with Jason Potts) -- Conclusion: Crafting co-creative culture (in conversation with Will Wright).
ISBN
  • 9781849664967
  • 184966496X
  • 9781472544353
  • 1472544358
  • 9781849666640 (canceled/invalid)
  • 9781849666657 (canceled/invalid)
LCCN
2017446104
OCLC
  • 844311961
  • SCSB-12601690
Owning Institutions
Harvard Library