Research Catalog

Virtual worlds as philosophical tools : how to philosophize with a digital hammer / Stefano Gualeni, University of Malta.

Title
Virtual worlds as philosophical tools : how to philosophize with a digital hammer / Stefano Gualeni, University of Malta.
Author
Gualeni, Stefano, 1978-
Publication
Houndmills, Basingstoke, Hampshire ; New York, NY : Palgrave Macmillan, 2015.

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StatusFormatAccessCall NumberItem Location
TextRequest in advance BD331 .G765 2015Off-site

Holdings

Details

Description
xvi, 194 pages; 23 cm
Summary
"Inspired by Martin Heidegger's work, Virtual Worlds as Philosophical Tools seeks to answer these questions from a perspective that combines insights from the field of philosophy of technology with videogame design. What does it mean for human beings to 'be' in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize"
Subject
  • Virtual reality
  • Philosophy
  • Human behavior models
  • Human-computer interaction
  • Human behavior models
  • Virtual Reality
Bibliography (note)
  • Includes bibliographical references and index.
Processing Action (note)
  • committed to retain
Contents
The questions concerning digital technology -- A reflection on metaphysical thought and its technological "overcoming" -- Worlds in the age of digital simulation -- Thinking with virtual worlds -- Augmented ontologies and a challenge to western philosophy: vidoegames and simulation as mediators of human thought and experience -- Positionality int he digital age: virtual bodies and the effects of virtual experiences -- Virtual worlds as poetic allegories -- Virtual worlds and the human condition: cognitive, perceptual, critical, and operational limitations.
ISBN
  • 9781137521774
  • 1137521775
LCCN
^^2015013138
OCLC
  • 906936810
  • SCSB-12270431
Owning Institutions
Harvard Library