Research Catalog

War/play : video games and the militarization of society / John Martino.

Title
War/play : video games and the militarization of society / John Martino.
Author
Martino, John (Lecturer in education)
Publication
  • New York : Peter Lang, [2015]
  • ©2015

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StatusFormatAccessCall NumberItem Location
TextRequest in advance GV1469.34.S52 M375 2015Off-site

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Details

Description
x, 191 pages : illustrations; 23 cm.
Summary
"The impact that first person shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games an don the perceived psychological and social costs for individuals and society. What is not widely canvassed int he public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of duty play in the lives of young people and the impact these games have had on the evolution fo youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre." -- Back cover.
Series Statement
Minding the media : critical issues for learning and teaching, 2151-2949 ; vol. 11
Uniform Title
Minding the media v. 11,
Alternative Title
Video games and the militarization of society
Subject
  • Mass media and war
  • Military art and science > Social aspects
  • Military socialization
  • Video games > Social aspects
  • War and society
Bibliography (note)
  • Includes bibliographical references (pages 165-180) and index.
Processing Action (note)
  • committed to retain
Contents
1. Introduction -- 2. War culture -- 3. The militarization of society -- 4. Video games, digital culture, and the militarization of the young -- 5. Propaganda and video games -- 6. The first person shooter -- 7. The military habitus -- 8. Drone strike -- 9. The information empire -- 10. War without end?
ISBN
  • 9781433120022
  • 9781433120015 (canceled/invalid)
  • 9781453914779 (canceled/invalid)
Owning Institutions
Harvard Library