Research Catalog

Moral combat : why the war on violent video games is wrong /

Title
Moral combat : why the war on violent video games is wrong / Patrick M. Markey, Christopher J. Ferguson.
Author
Markey, Patrick M.,
Publication
  • Dallas, TX : BenBella Books, [2017]
  • ©2017

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StatusFormatAccessCall NumberItem Location
TextUse in library GV1469.34.V56 M37 2017Off-site

Details

Additional Authors
Ferguson, Christopher J.
Description
248 pages; 23 cm
Summary
"The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game--trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone--the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games--even the bloodiest--can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries--and wonders--of our violent virtual world"--Amazon.com.
Subjects
Bibliography (note)
  • Includes bibliographical references and index.
Contents
Level 1: A Brief History of Violent Video Games -- Level 2: Teaching Us to Fear -- Level 3: Science Wars -- Level 4: The Grand Theft Fallacy -- Level 5: The Big Lie about School Shootings -- Level 6: Video Game Addiction -- Level 7: Strong Morals and Fit Bodies -- Level 8: Achievement Unlocked -- Level 9: A Strategy Guide for Parents -- Notes -- Index -- About the Authors.
ISBN
  • 9781942952985
  • 1942952988
LCCN
2016056088
Owning Institutions
Princeton University Library