Research Catalog

Computer games and the social imaginary /

Title
Computer games and the social imaginary / Graeme Kirkpatrick.
Author
Kirkpatrick, Graeme, 1963-
Publication
Cambridge, UK ; Malden, MA : Polity Press, 2013.

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StatusFormatAccessCall NumberItem Location
TextUse in library GV1469.34.S52 K57 2013Off-site

Details

Description
viii, 219 pages; 21 cm.
Summary
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.
Series Statement
Digital media and society series
Uniform Title
Digital media and society series.
Subjects
Bibliography (note)
  • Includes bibliographical references (pages 201-214) and index.
Contents
Computer games in social theory -- Lineages of the computer game -- The formation of gaming culture -- Technology and power -- The phenakisticon -- Aesthetics and politics.
ISBN
  • 9780745641119
  • 0745641113
  • 9780745641102 (hbk.)
  • 0745641105 (hbk.)
Owning Institutions
Princeton University Library