Research Catalog
Computer games and the social imaginary /
- Title
- Computer games and the social imaginary / Graeme Kirkpatrick.
- Author
- Kirkpatrick, Graeme, 1963-
- Publication
- Cambridge, UK ; Malden, MA : Polity Press, 2013.
Items in the Library & Off-site
Filter by
1 Item
Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Not available - Please for assistance. | Text | Use in library | GV1469.34.S52 K57 2013 | Off-site |
Details
- Description
- viii, 219 pages; 21 cm.
- Summary
- Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.
- Series Statement
- Digital media and society series
- Uniform Title
- Digital media and society series.
- Subjects
- Bibliography (note)
- Includes bibliographical references (pages 201-214) and index.
- Contents
- Computer games in social theory -- Lineages of the computer game -- The formation of gaming culture -- Technology and power -- The phenakisticon -- Aesthetics and politics.
- ISBN
- 9780745641119
- 0745641113
- 9780745641102 (hbk.)
- 0745641105 (hbk.)
- Owning Institutions
- Princeton University Library