Research Catalog

Videogames : design, play, disrupt

Title
Videogames : design, play, disrupt / edited by Marie Foulston and Kristian Volsing.
Publication
London : V & A Publishing, 2018.

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StatusFormatAccessCall NumberItem Location
TextUse in library GV1469 .V53 2018Off-site

Details

Additional Authors
  • Volsing, Kristian
  • Foulston, Marie
  • Wall, Darren, 1972-
  • Dalton, Rachel
  • Field, Leo
  • Cohen, Rebeka
  • Victoria and Albert Museum, host institution.
Description
208 pages : color illustrations; 25 cm
Summary
Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time. A star-studded cast of contributors consider the wide spectrum of gaming life, from blockbusters The Last of Us and Overwatch through to cultural phenomena such as Minecraft, and alongside less mainstream productions like Consume Me.
Subjects
Note
  • "Published to accompany the exhibition Videogames: Design/Play/Disrupt at the Victoria & Albert Museum, London from 8 September 2018 to 24 February 2019"--Colophon.
Bibliography (note)
  • Includes bibliographical references.
Contents
The road to Journey -- Street style in Splatoon -- Storytelling on Summoner's Rift -- Pushing buttons -- A pound of flesh -- Consider the gunshot -- The Realtime Art Manifesto: 12 years later -- How to get lost in a cave -- To the edge of the universe: The Last of Us and the post-apocalypse -- Skin in the game -- Prototyping personal experience -- A conversation on sex and intimacy in games -- Who watches the Overwatchmen -- Made in Minecraft -- Sci-fi dreams and procedural worlds.
ISBN
  • 185177940X
  • 9781851779406
LCCN
2018410826
OCLC
  • on1020873006
  • 1020873006
  • SCSB-9252810
Owning Institutions
Princeton University Library