Research Catalog

Game zone : playgrounds between virtual scenarios and reality

Title
Game zone : playgrounds between virtual scenarios and reality / Alberto Iacovoni.
Author
Iacovoni, Alberto.
Publication
Basel : Birkhäuser ; Berlin : Springer, 2004.

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StatusFormatAccessCall NumberItem Location
TextUse in library NA2728 .I23 2004Off-site

Details

Description
93 pages : illustrations (some color); 19 cm.
Summary
The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker
Series Statement
The IT revolution in architecture
Uniform Title
IT revolution in architecture.
Subject
  • Virtual reality in architecture
  • Architecture > Data processing
  • Architecture and technology
  • Video games
  • Architecture and technology
  • Architecture > Data processing
  • Electronic games
  • Virtual reality in architecture
  • Bouwkunst
  • Spel
  • Computerspelen
  • Ruimtegebruik
  • Cyberspace
  • Electronic games
  • Architecture
  • Conception assistée par ordinateur
  • Jeu vidéo
  • Réalité virtuelle
  • Architektur > Videospiel > Cyberspace
  • Videospiel > Cyberspace > Architektur
  • Cyberspace > Videospiel > Architektur
Genre/Form
Electronic games.
Note
  • Translated from the Italian.
Bibliography (note)
  • Includes bibliographical references (p. [89]-93).
Contents
00: Intro -- 01: Play -- What shall we play -- Let's pretend -- Is it a children's game -- What part do we play? -- And the rules? -- And the playground? -- 02: Playgrounds -- The game of points of view -- The game of the body in space -- The game invades the city -- The play city -- The game of instant architecture -- Invaders of space -- 03: Playscape -- 04: Playlist.
ISBN
  • 3764301511
  • 9783764301514
LCCN
2007476117
OCLC
  • ocm55049752
  • 55049752
  • SCSB-1326772
Owning Institutions
Princeton University Library