Research Catalog

Emotions, technology, and digital games

Title
Emotions, technology, and digital games / edited by Sharon Y. Tettegah, Wenhao David Huang.
Publication
  • London ; San Diego, California : Elsevier Inc./Academic Press, [2016]
  • ©2016

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StatusFormatAccessCall NumberItem Location
TextUse in library GV1469.15 .E46 2016Off-site

Details

Additional Authors
  • Tettegah, Sharon Y.
  • Huang, Wenhao David
Description
xxii, 342 pages : illustrations; 23 cm.
Series Statement
Emotions and technology : communication of feelings for, with, and through digital media
Uniform Title
Emotions and technology
Subject
  • Video games > Psychological aspects
  • Video games > Social aspects
  • Digital media > Social aspects
  • Human-computer interaction
  • 77.46 emotions
  • 81.68 computers in education
  • Electronic games > Psychological aspects
Genre/Form
Electronic games.
Bibliography (note)
  • Includes bibliographical references and index.
Contents
I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach -- Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze -- Emotion, empathy, and ethical thinking in Fable III / Karen Schrier -- Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira -- II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh -- Emotional response to gaming producing Rosenblatt's transaction / April Sanders -- What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski -- Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham -- III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jiménez -- Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich -- Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese -- Collaboration and emotion in Way / Karen Schrier, David Shaenfield -- Evaluating the use of a prosocial digital game to identify and compare preschool children's social and emotional skills / Lynne Humphries.
ISBN
  • 9780128017388
  • 0128017384
  • 9780128018408 (canceled/invalid)
  • 0128018402 (canceled/invalid)
LCCN
2015940662
OCLC
  • ocn927451267
  • 927451267
  • SCSB-1847824
Owning Institutions
Princeton University Library