Research Catalog
Emotions, technology, and digital games
- Title
- Emotions, technology, and digital games / edited by Sharon Y. Tettegah, Wenhao David Huang.
- Publication
- London ; San Diego, California : Elsevier Inc./Academic Press, [2016]
- ©2016
Items in the Library & Off-site
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1 Item
Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Not available - Please for assistance. | Text | Use in library | GV1469.15 .E46 2016 | Off-site |
Details
- Additional Authors
- Description
- xxii, 342 pages : illustrations; 23 cm.
- Series Statement
- Emotions and technology : communication of feelings for, with, and through digital media
- Uniform Title
- Emotions and technology
- Subject
- Genre/Form
- Electronic games.
- Bibliography (note)
- Includes bibliographical references and index.
- Contents
- I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach -- Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze -- Emotion, empathy, and ethical thinking in Fable III / Karen Schrier -- Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira -- II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh -- Emotional response to gaming producing Rosenblatt's transaction / April Sanders -- What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski -- Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham -- III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jiménez -- Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich -- Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese -- Collaboration and emotion in Way / Karen Schrier, David Shaenfield -- Evaluating the use of a prosocial digital game to identify and compare preschool children's social and emotional skills / Lynne Humphries.
- ISBN
- 9780128017388
- 0128017384
- 9780128018408 (canceled/invalid)
- 0128018402 (canceled/invalid)
- LCCN
- 2015940662
- OCLC
- ocn927451267
- 927451267
- SCSB-1847824
- Owning Institutions
- Princeton University Library