Research Catalog

  • Reset : changing the way we look at video games / Rusel DeMaria.

    • Text
    • San Francisco : Berrett-Koehler Publishers, c2007.
    • 2007
    • 2 Items
    FormatCall NumberItem Location
    Text Check with Staff
    Not available - Please for assistance.
    FormatCall NumberItem Location
    Text JFE 07-4472Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Repercusiones del videojuego en el estudiante de preparatoria : investigación en una escuela preparatoria de Tuxtla Gutiérrez / Carlos Hiram Culebro Sosa, Octavio Orantes Ruiz.

    • Text
    • Tuxtla Gutiérrez, Chiapas, México : UNICACH, 2010.
    • 2010
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 13-29952Offsite
  • Computer games and the social imaginary / Graeme Kirkpatrick.

    • Text
    • Cambridge, UK ; Malden, MA : Polity Press, 2013.
    • 2013
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 14-86Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Videogiochi indipendenti : cultura, comunicazione e partecipazione / Enrico Gandolfi.

    • Text
    • Milano : Edizioni Unicopli, marzo 2015.
    • 2015-3
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 15-20952Offsite
  • Gamelife : a memoir / Michael W. Clune.

    • Text
    • New York : Faber and Faber, Inc., an affiliate of Farrar, Straus and Giroux, [2015]
    • 2015
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 16-2695Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Game On Puerto Rico : la cultura gamer boricua / Alexis Rodríguez Ramos.

    • Text
    • San Juan, Puerto Rico : Editorial Igualdad, 2016.
    • 2016
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 17-6476Offsite
  • Fans and videogames : histories, fandom, archives / edited by Melanie Swalwell, Helen Stuckey and Angela Ndalianis.

    • Text
    • Abingdon, Oxon ; New York, NY : Routledge, an imprint of the Taylor & Francis Group, 2017.
    • 2017
    • 1 Item
    FormatCall NumberItem Location
    Text JFE 17-5858Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Marx at the arcade : consoles, controllers, and class struggle / Jamie Woodcock.

    • Text
    • Chicago, Illinois : Haymarket Books, 2019.
    • 2019-2019
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 20-486Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • MontanaBlack : vom Junkie zum YouTuber / Marcel Eris mit Dennis Sand.

    • Text
    • München : Riva, ein Imprint der Münchner Verlagsgruppe, 2019.
    • 2019
    • 1 Item
    FormatCall NumberItem Location
    Text JX 23-9628Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Anyone's game / Sylv Chiang ; art by Connie Choi.

    • Text
    • Toronto ; Berkeley : Annick Press, [2018]
    • 2018-2018
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 20-395Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Arena / Holly Jennings.

    • Text
    • New York : ACE Books, 2016.
    • 2016
    • 1 Item
    FormatCall NumberItem Location
    Text JFE 17-2850Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn.

    • Text
    • New York : PublicAffairs, 2017.
    • 2017
    • 1 Item
    FormatCall NumberItem Location
    Text JFE 17-9632Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Cool careers without college for people who love gaming [electronic resource] / Adam Furgang.

    • Text
    • New York : Rosen Publishing, 2017.
    • 2017
    • 1 Resource

    Available Online

    http://WU9FB9WH4A.search.serialssolutions.com/?V=1.0&L=WU9FB9WH4A&S=JCs&C=TC0001750777&T=marc&tab=BOOKS
  • Violence. Speed. Momentum. / Dr Disrespect.

    • Text
    • New York : Gallery Books, 2021.
    • 2021-2021
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 21-1036Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Ahead of the game : the unlikely rise of a Detroit kid who forever changed the esports industry / Kevin J. Ryan ; foreword by Sean "Diddy" Combs.

    • Text
    • New York : HarperCollins Leadership, an imprint of HarperCollins, [2022]
    • 2022
    • 1 Item
    FormatCall NumberItem Location
    Text Sc E 22-864Schomburg Center - Research & Reference

    Available - Can be used on site. Please visit New York Public Library - Schomburg Center to submit a request in person.

  • Press Start [electronic resource].

    • Text
    • [Glasgow, United Kingdom] : HATII. University of Glasgow, 2014-
    • 2014-present
    • 1 Resource

    Available Online

    http://TM9QT7LG9G.search.serialssolutions.com/?V=1.0&L=TM9QT7LG9G&S=JCs&C=TC0001686275&T=marc
  • Walking in two worlds / Wab Kinew.

    • Text
    • [Toronto] : Penguin Teen, 2021.
    • 2021-2021
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 22-2162Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Más allá de lo lúdico : ensayos socio-humanísticos sobre videojuegos / Alexis Rodríguez Ramos (editor).

    • Text
    • Río Piedras, Puerto Rico : Publicaciones Gaviota, [2022]
    • 2022-2022
    • 1 Item
    FormatCall NumberItem Location
    Text JX 23-8190Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Game love : essays on play and affection / edited by Jessica Enevold and Esther MacCallum-Stewart.

    • Text
    • Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2015]
    • 2015
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.P79 G36 2015Off-site
  • Vsuperech : shli︠a︡kh do peremohy / Danylo Teslenko ; pereklad z rosiĭsʹkoï V. Verkhovni︠a︡.

    • Text
    • Kharkiv : Folio, 2019.
    • 2019
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.3 .T47 2019gOff-site
  • The kids are alright : how the gamer generation is changing the workplace / John Beck, Mitchell Wade.

    • Text
    • Boston, Mass. : Harvard Business School ; London : McGraw-Hill [distributor], 2006.
    • 2006
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.3 .B44 2006gOff-site
  • In-game : from immersion to incorporation / Gordon Calleja.

    • Text
    • 2011
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.P79 C35 2011Off-site
    Not available - Please for assistance.
  • Deep state / Walter Jon Williams.

    • Text
    • New York : Orbit, 2011.
    • 2011
    • 1 Item
    FormatCall NumberItem Location
    Text PS3573.I456213 D44 2011Off-site
  • Psicologia dei videogiochi : come i mondi virtuali influenzano mente e comportamento / Stefano Triberti, Luca Argenton.

    • Text
    • Milano (Italy) : Apogeo, [2013]
    • 2013
    • 1 Item
  • Storyplaying : agency and narrative in video games / Sebastian Domsch.

    • Text
    • Berlin ; Boston : De Gruyter, [2013]
    • 2013
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.P79 D66 2013Off-site
  • Race, gender, and deviance in Xbox live : theoretical perspectives from the virtual margins / Kishonna L. Gray.

    • Text
    • Waltham, MA : Anderson Publishing, [2014]
    • 2014-2014
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.V56 G73 2014Off-site
  • Das Biografiespiel : strukturelle Kopplungen und Transferprozesse im Rahmen adoleszenter Computerspielnutzung / Florian Lippuner.

    • Text
    • Wiesbaden : Springer VS, [2018]
    • 2018-2018
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.3 .L57 2018Off-site
  • K'aejuŏl keim : pidio keim kwa p'ŭlleiŏ ŭi chaech'angjo / Yesŭp'ŏ Yul chiŭm ; Yi Chŏng-yŏp omgim.

    • Text
    • Sŏul-si : K'ŏmyunik'eisyŏn Puksŭ, 2012.
    • 2012
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.P79 J885 2012Off-site
  • Speedrunning : interviews with the quickest gamers / David Snyder.

    • Text
    • Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2017]
    • 2017-2017
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.35.S96 S68 2017Off-site
  • Ani, che namp'yŏn i keim chungdok iragoyo? / int'ŏbyu, kŭl Kim Myŏng-sŏn.

    • Text
    • Kyŏnggi-do Suwŏn-si : Lizzy Blues, 2019.
    • 2019
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.S52 K5669 2019Off-site
  • Young guns : obsession, Overwatch, and the future of gaming / Austin Moorhead.

    • Text
    • New York : Hachette Books, 2020.
    • 2020-2020
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.E86 M66 2020Off-site
  • Le jeu à son ère numérique : comprendre et analyser les jeux vidéo / Sébastien Genvo.

    • Text
    • 2009
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.S52G46 2009Off-site
  • Computer games and the social imaginary / Graeme Kirkpatrick.

    • Text
    • Cambridge, UK ; Malden, MA : Polity Press, 2013.
    • 2013
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.S52 K57 2013Off-site
  • Agency and media reception : experiencing video games, film, and television / Susanne Eichner.

    • Text
    • Wiesbaden : Springer VS, [2014]
    • 2014
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.S52 E33 2014Off-site
  • Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / Zoë Quinn.

    • Text
    • New York : PublicAffairs, 2017.
    • 2017-2017
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.A97 Q56 2017Off-site
  • K'aejuŏl keim : pidio keim kwa p'ŭlleiŏ ŭi chaech'angjo / Yesŭp'ŏ Yul chiŭm ; Yi Chŏng-yŏp omgim.

    • Text
    • Sŏul-si : K'ŏmyunik'eisyŏn Puksŭ, 2012.
    • 2012
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.P79 J885 2012Off-site
  • Speedrunning : interviews with the quickest gamers / David Snyder.

    • Text
    • Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2017]
    • 2017-2017
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.35.S96 S68 2017Off-site
  • Ani, che namp'yŏn i keim chungdok iragoyo? / int'ŏbyu, kŭl Kim Myŏng-sŏn.

    • Text
    • Kyŏnggi-do Suwŏn-si : Lizzy Blues, 2019.
    • 2019
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.S52 K5669 2019Off-site
  • Young guns : obsession, Overwatch, and the future of gaming / Austin Moorhead.

    • Text
    • New York : Hachette Books, 2020.
    • 2020-2020
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.E86 M66 2020Off-site
  • Violence. Speed. Momentum. / Dr Disrespect.

    • Text
    • New York : Gallery Books, 2021.
    • 2021-2021
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.3 .D57 2021Off-site
  • Le jeu à son ère numérique : comprendre et analyser les jeux vidéo / Sébastien Genvo.

    • Text
    • Paris : Harmattan, 2009.
    • 2009
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.S52 G46 2009Off-site
  • Computer games and the social imaginary / Graeme Kirkpatrick.

    • Text
    • Cambridge, UK ; Malden, MA : Polity Press, 2013.
    • 2013
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.S52 K57 2013Off-site
  • Agency and media reception : experiencing video games, film, and television / Susanne Eichner.

    • Text
    • Wiesbaden : Springer VS, [2014]
    • 2014
    • 1 Item
    FormatCall NumberItem Location
    Text GV1469.34.S52 E33 2014Off-site

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