Research Catalog

  • Il segno dell'informatica / Gianfranco Bettetini.

    • Text
    • Milano : Bompiani, 1987.
    • 1987
    • 1 Item
    FormatCall NumberItem Location
    Text JLD 89-3461Offsite
  • Game over : how Nintendo zapped an American industry, captured your dollars, and enslaved your children / David Sheff.

    • Text
    • New York : Random House, c1993.
    • 1993
    • 1 Item
    FormatCall NumberItem Location
    Text JBE 93-1702Offsite
  • Playing for profit : how digital entertainment is making big business out of child's play / Alice LaPlante, Rich Seidner.

    • Text
    • New York : J. Wiley, c1999.
    • 1999
    • 1 Item
    FormatCall NumberItem Location
    Text JBE 99-1481Offsite
  • A very public offering : a rebel's story of business excess, success, and reckoning / Stephan Paternot with Andrew Essex.

    • Text
    • New York : J. Wiley, c2001.
    • 2001
    • 1 Item
    FormatCall NumberItem Location
    Text JBE 02-692Offsite
  • Marketing violent entertainment to children : a twenty-one month follow-up review of industry practices in the motion picture, music recording & electronic game industries / a report to Congress.

    • Text
    • [Washington, D.C.] : Federal Trade Commission, [2002]
    • 2002
    • 1 Resource

    Available Online

    https://purl.fdlp.gov/GPO/LPS20187
  • Game work : language, power, and computer game culture / Ken S. McAllister.

    • Text
    • Tuscaloosa, Ala. : University of Alabama Press, c2004.
    • 2004
    • 1 Item
    FormatCall NumberItem Location
    Text JFE 05-3613Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Smartbomb : the quest for art, entertainment, and big bucks in the videogame revolution / Heather Chaplin & Aaron Ruby.

    • Text
    • Chapel Hill, N.C. : Algonquin Books of Chapel Hill, 2005.
    • 2005
    • 1 Item

    Available Online

    http://www.loc.gov/catdir/toc/fy0607/2005047845.html
    FormatCall NumberItem Location
    Text JBD 06-420Offsite
  • JPod : a novel / by Douglas Coupland.

    • Text
    • New York : Bloomsbury : Distributed to the trade by Holtzbrinck Publishers, 2006.
    • 2006
    • 1 Item
    FormatCall NumberItem Location
    Text JFE 07-2149Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Cheating : gaining advantage in videogames / Mia Consalvo.

    • Text
    • Cambridge, Mass. : MIT Press, c2007.
    • 2007
    • 1 Item

    Available Online

    http://www.loc.gov/catdir/toc/ecip071/2006030942.html
    FormatCall NumberItem Location
    Text JBE 07-1326Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Geek mafia. 1 / Rick Dakan.

    • Text
    • Oakland, CA : Pm Press, 2008.
    • 2008
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 08-3364Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Annual reports / Bally Manufacturing Corporation.

    • Text
    • Chicago, IL : Bally Manufacturing Corp.
    • unknown-present
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 08-10285Offsite
  • Getting in the game / Center for an Urban Future ; [written by Tara Colton and edited by Jonathan Bowles and David Jason Fischer].

    • Text
    • [New York, NY] : Center for an Urban Future, [2008].
    • 2008
    • 1 Item

    Available Online

    https://nycfuture.org/research/getting-in-the-game
    FormatCall NumberItem Location
    Text JBF 18-437 [Printout]Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • The long trial of Nolan Dugatti : fiction / by Stephen Graham Jones.

    • Text
    • Portland : Chiasmus Press, c2008.
    • 2008
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 08-3003Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Porn & pong : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / by Damon Brown.

    • Text
    • Los Angeles, Calif. : Feral House ; London : Turnaround [distributor], c2008.
    • 2008
    • 1 Item
    FormatCall NumberItem Location
    Text Sc D 08-2217Schomburg Center - Research & Reference

    Available - Can be used on site. Please visit New York Public Library - Schomburg Center to submit a request in person.

  • Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming / edited by Yasmin B. Kafai ... [et al.].

    • Text
    • Cambridge, Mass. : MIT Press, c2008.
    • 2008
    • 1 Item
    FormatCall NumberItem Location
    Text JBE 08-1352Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Geek mafia : black hat blues / Rick Dakan.

    • Text
    • Oakland, CA : PM Press, c2009.
    • 2009
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 09-2347Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Producing games : from business and budgets to creativity and design / D.S. Cohen, Sergio A. Bustamante II ; tech editor, Tae Joon Park ; contributed by Sheri Graner Ray and Michael McShaffry.

    • Text
    • Amsterdam ; Boston : Focal Press, c2010.
    • 2010
    • 1 Item
    FormatCall NumberItem Location
    Text JBE 10-336Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Innovation and marketing in the video game industry : avoiding the performance trap / David Wesley and Gloria Barczak.

    • Text
    • Farnham, Surrey, England : Gower ; Burlington, VT : Ashgate, c2010.
    • 2010
    • 1 Item
    FormatCall NumberItem Location
    Text JBE 17-566Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Hollywood gamers : digital convergence in the film and video game industries / Robert Alan Brookey.

    • Text
    • Bloomington : Indiana University Press, c2010.
    • 2010
    • 1 Item
    FormatCall NumberItem Location
    Text MFL 10-6956Performing Arts Research Collections - Theatre

    Available - Can be used on site. Please visit New York Public Library - Performing Arts Research Collections to submit a request in person.

  • The video game industry : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson.

    • Text
    • New York : Routledge, 2012.
    • 2012
    • 1 Item
    FormatCall NumberItem Location
    Text JBE 13-526Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Artisti per videoGioco / Leonardo Tonna, Fabio Massimo Zanzotto.

    • Text
    • Firenze : Le lettere, c2013.
    • 2013
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 14-58Offsite
  • Korea's online gaming empire [electronic resource] / Dal Yong Jin.

    • Text
    • Cambridge, Mass. : MIT Press, c2010.
    • 2010
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Plunkett's games, apps & social media industry almanac.

    • Text
    • Houston, Tex. : Plunkett Research, c2011-
    • 2012-present
    • 8 Items
    FormatCall NumberItem Location
    PRINT JBM 17-215Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

    FormatCall NumberItem Location
    PRINT JBM 17-215Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

    FormatCall NumberItem Location
    PRINT JBM 17-215Schwarzman Building - General Research Room 315
    Not available - Please for assistance.
  • Digitale Spiele im interdisziplinären Diskurs : Entwicklungen und Perspektiven der Alltagskultur, Technologie und Wirtschaft / Bettina Schwarzer, Sarah Spitzer (Hrsg.) ; [mit Beiträgen von Tamara Ebner ... et al.].

    • Text
    • Baden-Baden : Nomos, 2014.
    • 2014
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 14-36716Offsite
  • Videogiochi indipendenti : cultura, comunicazione e partecipazione / Enrico Gandolfi.

    • Text
    • Milano : Edizioni Unicopli, marzo 2015.
    • 2015-3
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 15-20952Offsite
  • Video games : an introduction to the industry / Andy Bossom & Ben Dunning.

    • Text
    • London ; New York : Fairchild Books, an imprint of Bloomsbury Publishing, PLC, [2016]
    • 2016
    • 1 Item
    FormatCall NumberItem Location
    Text HD9993.E452Schwarzman Building - General Research Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Shigeru Miyamoto : Super Mario Bros., Donkey Kong, the Legend of Zelda / Jennifer DeWinter.

    • Text
    • New York : Bloomsbury Academic, 2015.
    • 2015
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 16-2948Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Hollywood gamers [electronic resource] : digital convergence in the film and video game industries / Robert Alan Brookey.

    • Text
    • Bloomington : Indiana University Press, c2010.
    • 2010
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Video games: clippings.

    • Text
    • 1 Item
    FormatCall NumberItem Location
    Text *T-CLP (Video games)Performing Arts Research Collections - Theatre

    Available - Can be used on site. Please visit New York Public Library - Performing Arts Research Collections to submit a request in person.

  • Video games: clippings, 1980-2009.

    • Text
    • 1 Item
    FormatCall NumberItem Location
    Text MWEZ+ n.c. 30747Performing Arts Research Collections - Theatre

    Available - Can be used on site. Please visit New York Public Library - Performing Arts Research Collections to submit a request in person.

  • Global Game Industries and Cultural Policy / Anthony Fung, Editor.

    • Text
    • Cham, Switzerland : Palgrave Macmillan, [2016]
    • 2016-2016
    • 1 Item
    FormatCall NumberItem Location
    Text JFD 17-2488Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • Game Work [electronic resource] : Language, Power, and Computer Game Culture / Ken S. McAllister.

    • Text
    • Tuscaloosa, Ala. : University of Alabama Press, c2004.
    • 2004
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Videogame : una piccola introduzione / Roberto Semprebene, Dario Edoardo Viganò.

    • Text
    • Roma : LUISS University Press, febbraio 2017.
    • 2017-2
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 17-70563Offsite
  • Diversidad e industria audiovisual : el desafío cultural del siglo XXI / Luis A. Albornoz, Ma. Trinidad García Leiva (editores).

    • Text
    • Ciudad de México : Fondo de Cultura Económica, 2017.
    • 2017-2017
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 17-34210Offsite
  • Metagaming [electronic resource] : playing, competing, spectating, cheating, trading, making, and breaking videogames / Stephanie Boluk and Patrick LeMieux.

    • Text
    • Minneapolis : University of Minnesota Press, 2017.
    • 2017
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Happy birds / Lewis Trondheim, Hugo Piette.

    • Text
    • [Paris] : Delcourt, [2017]
    • 2017
    • 1 Item
    FormatCall NumberItem Location
    Text ReCAP 17-64656Offsite
  • Lights, camera, game over! : how video game movies get make / Luke Owen; foreword by Paul W.S. Anderson, film director, producer, & screenwriter.

    • Text
    • Atglen, PA : Schiffer Publishing, [2017]
    • 2017
    • 1 Item
    FormatCall NumberItem Location
    Text MFL 17-3649Performing Arts Research Collections - Theatre

    Available - Can be used on site. Please visit New York Public Library - Performing Arts Research Collections to submit a request in person.

  • 100 greatest video game franchises / edited by Robert Mejia, Jaime Banks, Aubrie Adams.

    • Text
    • Lanham, Maryland : Rowman & Littlefield, 2017.
    • 2017
    • 1 Item
    FormatCall NumberItem Location
    Text JFF 18-84Schwarzman Building - Main Reading Room 315

    Available - Can be used on site. Please visit New York Public Library - Schwarzman Building to submit a request in person.

  • AB Europe [electronic resource].

    • Text
    • [Oldham, UK] : Intergame
    • 1994-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Electronic gaming business [electronic resource].

    • Text
    • Potomac, MD : PBI Media, c2003-
    • 2003-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games consoles in Asia-Pacific [electronic resource].

    • Text
    • New York, NY : Datamonitor
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games consoles in Europe [electronic resource].

    • Text
    • New York, NY : Datamonitor
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games consoles in France [electronic resource].

    • Text
    • New York, NY : Datamonitor
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games consoles in Germany [electronic resource].

    • Text
    • New York, NY : Datamonitor
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games consoles in Japan [electronic resource].

    • Text
    • New York, NY : Datamonitor
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games consoles in the United Kingdom [electronic resource].

    • Text
    • New York, NY : Datamonitor
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games consoles in the United States [electronic resource].

    • Text
    • New York, NY : Datamonitor
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games software in France [electronic resource] / Datamonitor.

    • Text
    • New York, NY : Datamonitor
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games software in Germany [electronic resource] / Datamonitor.

    • Text
    • New York, NY : Datamonitor
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

  • Games software in the United Kingdom [electronic resource].

    • Text
    • London : MarketLine, a Datamonitor business
    • unknown-present
    • 2 Resources

    Available Online

    See All Available Online Resources

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